You can absolutely do that if you're justing testing a game yourself. Playbyte Mirror is just as fast for individual use, and makes it easy to share links with friends and collaborators so they can hop in to try changes too. And the mobile app lets you send them notifications for new builds.
We are using Cloudflare for data hosting. Right now the Godot extension is very naive and uploads every file in the game export directory that matches the name of the export.
We haven’t made a decision about how long hosted games will remain available by default, so assume it will get deleted eventually. If you have strong opinions about whether it is more valuable to have short term links to test your game or if you want a place to distribute your game long-term (like Itch) then we’d love to hear it — let us know in the Discord!
Users cannot remove builds today but that is planned for the immediate future.
When you first deploy a game, the Godot extension creates a new playbyte project which returns a public ID and a private access token. We store this in a .playbyte.json file in the root of your game project. Uploads to that project require the private access token. We have plans to allow more standard authentication methods.
Storage is very cheap but eventually we hope to provide enough value that people would like to pay for added services. Right now we are just trying to figure out if this is a valuable service for game developers. If it is, we'll support more game engines and charge for premium services on top of the basic hosting we have now.